UNREAL ENGINE 5 – Early access
very quick try on lumen lighting system
PROCEDURAL STYLIZED OPEN WORLD
HOUDINI & UNREALENGINE
SPACESTATION
fully procedural and modulat spacestation (houdini & unrealengine)
GGJ 2020
GLOBAL GAME JAM 2020 ECV BORDEAUXbuild available here : https://leie-sistal.itch.io/wind-catcher Credits :Francois GiraudElian […]
Houdini – rockgenerator
full procedural rock generator
Houdini – Flowmap
Procedural Landscape generation, river flowmap generation from curve.
Houdini – Books stack
Improved version of my first attempt, now using normal orientation so it can […]
HOUDINI Chris Ware’s procedural tree.
Watching at Chris Ware fantastic illustrations I ended up with some generators ending […]
Houdini – Motion design
I used almost every test or tutorial I made to improve my houdini […]
Global Game Jam 2019 – ECV GAME
Build Windows credits : Project supervisor Nicolas Beele Modeling texturing Tiffanie Gauwe Marie Guffoy […]
BattleGround Aftermath
Realtime diorama about realtime physics in unity3D.
Houdini – Procedural Buildings
Actually learning houdini, and … what an amazing tool !
Bubble Font
Procedural animated font using P5.js : https://stereographik.com/apps/js/p5_fuzz.html
SCIFI CORRIDOR 2019
24 hours scifi corridor, teaching students about modular design, normal maps, cinemachine and […]
Generative Design – ECVD
This year, I introduced generative design to ECV DIGITAL students through a simple […]
Flocking
simple flock from craig reynolds description. (http://www.red3d.com/cwr/boids/)
SVG curves
SVG curves animated with GSAP Visual change function of daytime
Snap SVG
simple owl animation test with snapSVG http://snapsvg.io
Hard boiled character
oldlady_android_Walking by stereographik on Sketchfab
Unity OVERLANDERS WEBGL
Another simple gameconcept, still testing unity WEBGL export. Ship01 by stereographik on Sketchfab […]
Unity Ganesh
Mini projet unity to test new WEBGL export capabilities. boy and elephant […]
Unity openworld
alpha_test (pc windows)
PBR materials for RealTime
Sketchfab by stereographik on Sketchfab
Unity Pathfinding
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Unity shaders
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Unity mecanim
unity mecanim test LAUNCH APPLICATION
Unity networking
[WORK IN PROGRESS] Creating a simple arena online, getting a closer look at […]
Another soundvizualisation
Using processing and minim library.
Best wishes from stereographik
Best Wishes from stereographik for 2014. LAUNCH APPLICATION
Typelines
INSTRUCTIONS : first click on page to gain focus, then type on keyboard. […]
WEBGL & ProcessingJs
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The shining voronoï
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Voronoï from perlin noise driven points
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opendata Bordeaux – Patrimoine arboré
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Opendata Bordeaux – Patrimoine arboré
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Rings
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Voroogle
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Voronoi skull
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Canvas polycrew
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Color picker
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Pilipoos generator
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Waves
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Raycaster and drawing map
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Ladybug
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Curves Flow
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Best Wishes 2013
Best Wishes from stereographik for the new year. LAUNCH APPLICATION
SMS
Stop Motion Studio A simple stop motion and timelapse as3 web app LAUNCH […]
As3/Papervision realtime product preview
full as3/papervision realtime product preview LAUNCH APPLICATION
Little Bot Bunny
Concept by David Revoy : link to concept art :
Wind flowers
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Spirograph
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Mad Drive
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Web Interface
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Mentors tree
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Papervision images wall
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Random Cuts
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Ragnarok AR
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Box2D AS3 Ragdoll Skater
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Circles Patterns
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Particules Letters Brush
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Liquid ink
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Splashs
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FullColor
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Paper Carnation
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UP
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Particules Brush
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Calligraphy Brush
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Kaleidoscope
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Lines and Curves
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Flower
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Diagram
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Light Brush
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Fractal Flower Petals
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Egg Interface
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Radial Pixels
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Mc Destruction
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Metaballs
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Google flower
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Paper Cuts
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Noise Brush
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Procedural spider
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Color Blades
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2D Car Behaviour
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Paper Cuts
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Spider Colony
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Spiderweb
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Circle Portrait
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Radial Patterns
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Radar Impressionist
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Letters Brush
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Ultra Curves
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Stussy logo
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Flower Canvas
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Pop Canvas
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Best Wishes 2012
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Best Wishes 2010
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2009 Best Wishes
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AS3 spydee Box2D
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AS3 Lostfields
AS3 survival zombie rush LAUNCH APPLICATION
Unity3D training @ECV
Unity3D training course at ECV LAUNCH APPLICATION
Unity3D twitter reader
unity twitter reader LAUNCH APPLICATION
Unity skate
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Sound viz
As3 sound analysis that draw arrows around. positions, colors, scale and radius are […]